using System;
using System.Collections;
using System.Collections.Generic;

/// <summary>
/// 音效名称
/// </summary>
public class AudioPlayerName    // MessageType_UI
{
    public static float TwoAudioTime = 0.1f;
    public static string BuilldingLevelup = "BuilldingLevelup";//
    public static string Click_Pop = "Click_Pop";//
    public static string ClickBack = "ClickBack";//
    public static string EmployeePowerup = "EmployeePowerup"; //
    public static string Pickup_Coins01 = "Pickup_Coins01";//
    public static string Pop = "Pop";//
    public static string Special_1 = "Special_Powerup_1";//
    public static string Special_2 = "Special_Powerup_2";//
    public static string tyandj = "tyandj";//
    public static string UI_DayEndWin = "UI_DayEndWin";//
    public static string UI_Main_Loop = "UI_Main_Loop";//
    public static string UI_Review01_Loop = "UI_Review01_Loop";
    public static string UI_Tiangong01_Loop = "UI_Tiangong01_Loop";
    public static string Battle_into = "Battle_01_into";
    public static string HIT_SLAP = "HIT_SLAP";
    public static string Skill_Normal01 = "Skill_Normal01";
    public static string Battle_01_loop = "Battle_01_loop";
    public static string Throw_Sound = "Throw_Sound";

}
